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- /* ********* GOLD RUSH ********** */
- /* 4 MAY 99 */
-
- #include_drs random_map.def 54000
- ai_info_map_type GOLD_RUSH
-
- /* ****************************************************** */
- <PLAYER_SETUP>
- random_placement /* note this is only currently valid entry */
-
- /* ****************************************************** */
- <LAND_GENERATION>
- base_terrain GRASS
-
- /* CREATE BADLANDS IN THE MIDDLE */
-
- /* EMPTY LAND */
- create_land
- {
- terrain_type DIRT
- land_percent 85
- left_border 15
- right_border 15
- top_border 15
- bottom_border 15
- zone 16
- min_placement_distance 100
- }
-
- /* GOOD STUFF */
-
- create_land
- {
- terrain_type DIRT
- land_percent 5
- left_border 40
- right_border 40
- top_border 40
- bottom_border 40
- zone 15
- land_id 22
- }
-
- create_player_lands
- {
- terrain_type GRASS
- land_percent 50
- base_size 9
- other_zone_avoidance_distance 7
- set_zone_by_team
- }
-
- /* ****************************************************** */
- <TERRAIN_GENERATION>
-
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 5
- land_percent 12
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
-
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 5
- land_percent 5
- number_of_clumps 20
- set_avoid_player_start_areas
- set_scale_by_groups
- }
-
- /* LAKEAGE */
-
- create_terrain WATER
- {
- base_terrain GRASS
- land_percent 1
- number_of_clumps 4
- spacing_to_other_terrain_types 1
- set_avoid_player_start_areas
- set_flat_terrain_only
- }
-
- create_terrain MED_WATER
- {
- base_terrain WATER
- land_percent 1
- number_of_clumps 4
- spacing_to_other_terrain_types 1
- set_avoid_player_start_areas
- set_flat_terrain_only
- }
-
- create_terrain DESERT
- {
- base_terrain DIRT
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 8
- set_scale_by_size
- }
-
- create_terrain GRASS3
- {
- base_terrain GRASS
- number_of_clumps 24
- spacing_to_other_terrain_types 1
- land_percent 2
- set_scale_by_size
- }
-
- /* ****************************************************** */
- <OBJECTS_GENERATION>
-
- /* PLAYER START OBJECTS */
-
- #include_drs std_resources.inc 54101
-
- create_object DEER
- {
- number_of_objects 6
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 19
- }
-
- /* RESOURCES IN THE MIDDLE */
-
- create_object GOLD
- {
- terrain_to_place_on DIRT
- number_of_objects 12
- number_of_groups 6
- group_variance 4
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_group_placement 5
- place_on_specific_land_id 22
- max_distance_to_players 14
- }
-
- create_object WOLF
- {
- terrain_to_place_on DIRT
- number_of_objects 4
- number_of_groups 4
- set_loose_grouping
- set_gaia_object_only
- min_distance_to_players 25
- }
-
- /* SCATTERED STONE */
-
- create_object STONE
- {
- number_of_groups 1
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_scaling_to_player_number
- min_distance_to_players 20
- max_distance_to_players 45
- min_distance_group_placement 9
- }
-
- if LARGE_MAP
- create_object STONE
- {
- number_of_groups 1
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- if HUGE_MAP
- create_object STONE
- {
- number_of_groups 2
- number_of_objects 6
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- if GIGANTIC_MAP
- create_object STONE
- {
- number_of_groups 3
- number_of_objects 4
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- max_distance_to_players 120
- min_distance_group_placement 9
- }
- endif
-
- /* ***** PRETTY TREES ********* */
-
- create_object OAKTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- min_distance_to_players 8
- }
-
- create_object SHORE_FISH
- {
- number_of_objects 5
- set_scaling_to_map_size
- min_distance_group_placement 3
- set_gaia_object_only
- }
-
- create_object SKELETON
- {
- number_of_objects 14
- set_scaling_to_map_size
- set_gaia_object_only
- terrain_to_place_on DIRT
- }
-
- /* ****************************************************** */
-
- <ELEVATION_GENERATION>
-
- create_elevation 5
- {
- base_terrain GRASS
- number_of_clumps 14
- number_of_tiles 2000
- set_scale_by_groups
- set_scale_by_size
- }
-
- create_elevation 7
- {
- base_terrain DIRT
- number_of_clumps 14
- number_of_tiles 2000
- set_scale_by_groups
- set_scale_by_size
- }
-
- <CLIFF_GENERATION>
-
- min_number_of_cliffs 5
- max_number_of_cliffs 10
- min_length_of_cliff 4
- max_length_of_cliff 10
- cliff_curliness 10
- min_distance_cliffs 3
-
-
- /* ****************************************************** */
- /* <CONNECTION_GENERATION>
- create_connect_teams_lands
- {
- replace_terrain GRASS DESERT
- replace_terrain WATER SHALLOW
- replace_terrain FOREST DIRT2
- replace_terrain PALM_DESERT DIRT2
- terrain_cost WATER 7
- terrain_cost FOREST 7
- terrain_cost PALM_DESERT 7
- terrain_cost SHALLOW 3
- terrain_cost DESERT 1
- terrain_cost GRASS 2
- terrain_cost BEACH 7
- terrain_size WATER 2 1
- terrain_size GRASS 0 0
- terrain_size FOREST 0 0
- terrain_size PALM_DESERT 0 0
- terrain_size DESERT 0 0
- } */
-
-